Maya Python for Games and Film

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya.

Maya Python for Games and Film

Maya Python for Games and Film

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.

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Maya Python for Games and Film
Language: en
Pages: 381
Authors: Adam Mechtley, Ryan Trowbridge
Categories: Art
Type: BOOK - Published: 2011-09-28 - Publisher: CRC Press

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to
Maya Python for Games and Film
Language: en
Pages: 408
Authors: Adam Mechtley, Ryan Trowbridge
Categories: Computers
Type: BOOK - Published: 2011-09-28 - Publisher: CRC Press

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to
Rigging for Games
Language: en
Pages: 376
Authors: Eyal Assaf
Categories: Computers
Type: BOOK - Published: 2015-11-19 - Publisher: CRC Press

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a
Wonderpedia of NeoPopRealism Journal, Today's Featured Articles, 2010-2013
Language: en
Pages: 47
Authors: Nadia Russ
Categories: Literary Criticism
Type: BOOK - Published: 2015-08-07 - Publisher: NeoPopRealism PRESS

NeoPopRealism Journal and Wonderpedia founded by Nadia Russ in 2007 (N.J.) and 2008 (W.). Wonderpedia is dedicated to books published all over the globe after year 2000, offering the books' reviews.
Production Pipeline Fundamentals for Film and Games
Language: en
Pages: 376
Authors: Renee Dunlop
Categories: Computers
Type: BOOK - Published: 2014-02-05 - Publisher: CRC Press

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production

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